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SP Master Maker: From MDF Sceptic to Sarissa Convert

by Steve Cumming
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Simon Ryves-Webb’s Roman inn model with a courtyard, garden and outbuildings

Simon Ryves-Webb, known as Elysium64 on OnTableTop, got in touch with photos of the Sarissa Precision buildings he’s worked on over the years. He’s our latest SP Master Maker, and he wasn’t always keen on MDF.

“I used to think that MDF kits looked horrible, but then I bought some of your Dark Age buildings and realised that they are a fantastic base for detailing, and now I use them exclusively.”

Simon originally bought the Dark Age buildings for RuneQuest, historical saga games and roleplaying. His collection shows how much can be done with the kits, from adding timber and textured walls to furnishing individual rooms.

Reworking the Dark Age buildings

Simon had a clear idea of what he wanted to change:

“I am not usually a fan of MDF kits, as even with a great paint job they still look like MDF kits.”

He added real wooden beams and planking, textured the walls and reworked the roofs. Cigar-box veneer, model boat timber, coffee stirrers, texture paints and scenic materials all found their way into the builds.

“Here you can see I have started to add the wooden beams. The new roof coverings are Brillo pads, as seen at the Sarissa stand, easy to attach (super glue) and then trim down sharp corners and edges with nail scissors.”

Simon Ryves-Webb's Timber-Planked House/Barn with scourer-pad thatch in progress
The barn before the thatch is painted: added planking covers the walls and green scouring pads form the roof.
Simon Ryves-Webb's finished Timber-Planked House/Barn with weathered thatch
The same barn after painting and weathering, showing the finished roof texture and timber walls.

The barn roof above uses a method he’d seen at our stand, It’s a useful technique to try, particularly if you’ve got a thatched building waiting on the workbench.

The interiors received plenty of attention too, with beams, furniture and fire pits added to the rooms. One building became a roadside inn, with Simon thinking about the community around it as he worked:

“Each room is being furnished; I am imagining an Inn on a crossroads which a small community has grown around. All the scenery elements are Irongate scenery.”

Simon Ryves-Webb's Timber-Planked House/Barn interior build in progress
The barn with its roof removed, showing the added internal beams and partition.
Simon Ryves-Webb's Timber-Planked House/Barn interior detailing
The painted interior, with timber framing, floor detail and furniture added.

That gives the building a purpose on the gaming table as well as something to look at when the roof comes off. There’s room for a roleplaying encounter, an investigation, or a tavern brawl.

A Roman inn for Cohors Cthulhu

Years later, Simon returned to another Sarissa building for his Cohors Cthulhu collection.

Simon Ryves-Webb's Dark Age Villa/Farmstead Roman inn build in progress
The Villa/Farmstead during conversion, with individual roof tiles and extra timber being added.

He plastered and textured the Roman inn, added wooden beams and fitted individual roof tiles before painting and weathering it. The windows and doorways received extra attention:

“More beams. This took a long time, but it is worth it. I also framed the windows on the interior and bought a second set of the laser-cut card elements, so I had the square window and doorframes.”

Interior detail of Simon Ryves-Webb's Dark Age Villa/Farmstead Roman inn
The roof removed from the Roman inn, showing the furnished rooms and the courtyard around them.

It’s a good example of where “I’ll just add one more detail” can lead. The finished inn includes a courtyard, garden, pigsty, bar, kitchen, bedroom and brewery/distillery. There’s enough there to build a scenario around, with different spaces to explore and defend.

Finished courtyard and interior of Simon Ryves-Webb's Dark Age Villa/Farmstead Roman inn
The finished Roman inn, with its tiled roofs, courtyard and garden brought together.

What we like about Simon’s collection is being able to follow the work that went into it. You can see where he’s added timber, changed a roof or furnished a room, and how those choices have shaped each building.

A few more from Simon

Simon also shared a couple of other Dark Age builds using the same approach.

Timber-Frame House/Workshop — another look at the build moving from worked thatch and added detail through to the finished structure.

Simon Ryves-Webb’s painted Timber-Frame House/Workshop with textured walls and a thatched roof
Close-up of the painted House/Workshop: textured wall panels sit between the timber beams beneath the thatch.
Finished Timber-Frame House/Workshop by Simon Ryves-Webb
The House/Workshop’s gable end after painting, with the timber and wall texture picked out.
Finished Timber-Frame House/Workshop by Simon Ryves-Webb
A second view of the House/Workshop shows the weathered walls, framed openings and finished thatch.

Cart Barn/Forge/Stable — the same detailing and roofing treatment carried across a more open structure.

Simon Ryves-Webb's Cart Barn/Forge/Stable build in progress
The Cart Barn/Forge/Stable with its roof off, showing the internal space before the final detailing.
Finished Cart Barn/Forge/Stable by Simon Ryves-Webb
The finished Cart Barn/Forge/Stable uses the same textured walls and thatch as Simon’s other Dark Age builds.
To find out even more about Simon's builds, follow the link to his OnTableTop account, Elysium64, to the first entry of this series:I don't like MDF kits

Thanks to Simon for sharing his photographs and explaining the methods behind them. A cracking addition to our SP Master Maker showcase.

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by Steve Cumming

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